The four strangers, Cog, Eenain Tolaen, Gaur, and Viridium Cruxten received their notes and following its instructions, arrive at the party hosted by the wealthy Lord Jerred d’Cannith. Eenain, although coming from the same place as the rest, is still fashionably late. Through various events at the party including an arm wrestling match, an intriguing conversation on crafts, and last but not least an eventful dance instruction and exhibition, the four party members, among others are personally invited by the Lord to return a month later.
Leaving the party, the party begins the long walk home through the pouring rain. While navigating the latticework of interconnecting walkways in upper central, they stumble across a corpse, whose blood is still pooling in the rain. Before they can do a thorough search of the body to identify it, the the group is ambushed by a rogue Warforged! The warforged, cutter, leaps from her place of hiding, and viciously attacks the party, all while cursing at Cog as a “Flesh-lover!”. Viridium flicks his wrist and quickly brings out his shortsword and retaliates. Eenain also responds to the warforged by throwing his bomb. The warforged and Viridium are damaged by the splash of fire. Becoming quickly overwhelmed, the warforged makes a desperate strike at Viridium and viciously and brings him to the ground, leaving him dying. Gaur charges in to the rescue and finishes off the warforged with a powerful blow, knocking her it into a spectacular array of parts. As cutter is reduced to pieces, a keen eye may notice what looks like a butterfly zipping out of the carnage, away to an unknown master.
Defeating this thief puts the friends in a predicament with witnesses from around the residence thinking that they are the murderers and thieves. The city watch, headed by Sgt. Dolom, arrives and with some sweet talking and a kind neighbor’s testimony, the party gains the trust of the guard. The dwarf sergeant invites the adventurers to come back anytime to assist the guard in quelling the crime in the lower levels of the city. A dark stranger catches them on their way out, inviting them to meet in the tavern the next night to further explore this mystery.
The next day, the various group members spend time in the city purchasing a new wardrobe as instructed by Lord Jerred before meeting the stranger, Elaydren d’Vown, in the tavern. She fills them in on the real cause for the dead body from the night before. A lost schema of her family’s house is somewhere below in the depths of the city of . The journal that the team found on the body, an item that Gaur neglected to mention to the city watch sergeant, contains a map that will lead them to the place where the schema is hidden. After finding out what their reward would be, the party heads down the tower into the lower city.
After a short pit stop to find directions, and a brief interaction with the goblin Akhan, the friends find section 213 in the depths of the city of towers. Two Shifters and a warforged attack them along the way but they defeat them all. A deep, expansive cavern contains an old temple and forge and the remnants of what might have been hand carved architectural structures. Finally arriving at the forge, a relic from the early days of the House Cannith, the team attempts to get inside and recover the schema. The door is arcane locked but the group encounters some rabid robot dogs before they come to this realization. Another successful fight under their belts, the team tries (unsuccessfully at first) to discover the hiding place of the secret vault. Finally, the team recovers the schema along with some other valuable items and begins to make their way back to the surface.
During their exit, a warforged lieutenant of the Lord of Blades, Saber, and one of his agents attack the group. After giving Elaydren the schema that was retrieved from the forge, she offers possible future employment by directing the party to a House Sivis message center. Having completed their quest, the friends return to the boarding house, more experienced in battle and pockets full of gold. After a week of various trivial pursuits, they still have a three weeks until their next meeting with the lord from the party and the guard still needs help with the crime so the possibilities are open for the team to explore, quest, and do some good.