This warforged can kill you with his mind.


Steve Prescott


Level: 6
Experience points: 16185
Gender: Male personality
Race: Warforged
Class: Wilder
Alignment: Neutral Good
Religion: Path of Light
Height: 6’5"
Weight: 298 lbs.
Region: Breland

Ability Score Mod This space intentionally left blank. Trying to make the columns the right size.
STR 7 -2
DEX 18 +4
CON 16 +3
INT 14 +2
WIS 10 +0
CHA 21 +5

Speed: 40 ft.
Initiative: +4
Hit points: 78
Power points/day: 50
Passive Perception: +16

Attack Bonuses Defenses Saving Throws
BAB Melee Ranged CMB CMD AC Touch Flat-Footed Fortitude Reflex Will
+4 +2 +8 +2 17 25* 16 19* +5 +6 +5
*Assumes Inertial Armor is active and his shield is ready. Subtract 5 from this number if Inertial Armor isn’t active and 2 if his shield isn’t ready.
Weapon Attack Type Attack Bonus Damage Critical Damage Type
Energy Ray Ranged Touch +8 Varies* 20/x2 Cold, Electricity, Fire, or Sonic
Masterwork Heavy Mace Melee +3 1d8-2 20/x2 Bludgeoning
Surge Blast Ranged Touch +8 2d8+2 20/x2 Force
*Depends on damage type and power points spent. See power description for details.
Psionic Powers
Power PP Range Duration Effect Augment
Astral Construct 1 Close 1 round/level (1 round manifesting time) Create 1st-level astral construct*. 2: +1 to level of construct
Energy Ray 1 Close 1d6 ranged touch attack; cold, fire: +1/1d6; lightning: +3 to attack vs. metal armor, +2 to overcome PR; sonic: -1/1d6, ignores hardness 1: +1d6
Inertial Armor 1 1 hour/level +4 armor bonus to AC 2: +1 AC
Minor Metamorphosis 3 1 min/level Change form (+4 to Disguise if specific creature, +2 to Intimidiate if imposing/horrifying form), pick one Menu A enhancement or ability. 2: gain one enhancement and one ability from Menu A
Psionic Blast 5 30’ Cone Stun all affected creatures for 1 round. DC 18 2: +1 round, +1 DC
*Stats for each level of astral construct given below.
Metamorphosis Menu A
Enhancements Abilities
Gain +2 enhancement bonus to Strength Gain 5 temporary hit points.
Gain +2 enhancement bonus to Dexterity Gain the Cleave feat.
Gain +2 enhancement bonus to Constitution Gain the Improved Trip feat.
Increase size by one category (non-stacking with other effects). Gives the following size bonuses/penalties: +2 Strength, -2 Dexterity, -1 attack, +1 CMB, -1 AC, +1 CMD. Gain +1 natural armor bonus.
Decrease size by one category (non-stacking with other effects). Gives the following size bonuses/penalties: -2 Strength, +2 Dexterity, +1 attack, -1 CMB, +1 AC, -1 CMD. Gain natural slam/claw/bite (pick one) attack doing 1d8 damage (1d10 if large).
Increase base land speed by 10’. Gain resistance 5 against cold/acid/fire/electricity (pick one).
Gain swim speed of 20’.
Gain climb speed of 20’.
Gain burrow speed of 15’.
Skill Name Skill Modifier Key Ability Ability Mod Ranks Class Skill Armor Penalty Misc
Acrobatics +9* Dex +4 +4 +3 -2
Appraise +2 Int +2
Autohypnosis +4 Wis +0 +1 +3
Bluff +9 Cha +5 +1 +3
Climb -4* Str -2 -2
Craft (sculptures) +11 Int +2 +6 +3
Craft (all others) +2 Int +2
Diplomacy +12 Cha +5 +3 +3 +1
Disguise +6 Cha +5 +1
Escape Artist +2* Dex +4 -2
Fly +2* Dex +4 -2
Heal +0 Wis +0
Intimidate +3 Cha +5 -2
Knowledge (planes) +3 Int +2 +1
Knowledge (psionics) +11 Int +2 +6 +3
Perception +6 Wis +0 +3 +3
Perform (untrained) +5 Cha +5
Ride +2* Dex +4 -2
Sense Motive +4 Wis +0 +1 +3
Spellcraft +11 Int +2 +6 +3
Stealth +3* Dex +4 +1 -2
Survival +0 Wis +0
Swim -4* Str -2 -2
Use Magic Device +10 Cha +5 +2 +3
*Assumes his shield is ready. Add 2 to this number if that is not the case.
  • Common
Warforged Racial Traits:
  • Living Construct Subtype:
    • Differences from regular constructs: can be raised or resurrected, has a Constitution score, does not have low-light vision or dark vision, is not immune to mind-affecting spells and abilities, and is subject to: critical hits (Pathfinder constructs are subject to critical hits as well, so this isn’t really a difference, but it was in 3.5), nonlethal damage, stunning, ability damage, ability drain, death effects, and necromancy effects
    • Construct immunities: poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, effects that cause sickened condition, and energy drain
    • Cannot heal damage normally
    • Can be affected by spells targeting either living creatures or constructs
    • Spells from the healing subschool and supernatural abilities that cure hit point damage or ability damage provide only half their normal effect to a warforged
    • Vulnerable to certain spells (assuming these spells are still in Pathfinder): heat metal, chill metal, repel metal or stone, repel wood, rusting grasp, and a rust monster’s touch
    • Disabled at 0 hit points, but strenuous activity does not risk further injury
    • Hit points between -10 and 0 make the warforged unconscious and helpless, but he doesn’t lose additional hit points unless more damage is dealt to him
    • Does not need to eat, sleep, or breathe, but still benefits from the effects of consumable spells and magic items
  • Composite plating provides a +2 armor bonus (doesn’t stack with other armor bonuses), gives a 5% arcane spell failure chance, occupies the armor/robes slot (preventing the wearing of armor or magic robes), and can be enchanted if the warforged is present for the entire time it takes
  • Light fortification has a 25% chance of nullifying a critical hit or sneak attack damage (not sure if this should carry over into Pathfinder)
  • Natural weapon slam attack for 1d4 points of damage
  • Craft (armorsmithing, blacksmithing, gemcutting, or sculpting) can be used to heal a warforged. It takes 8 hours and restores hit points equal to the Craft check result -15. A character can take 10 on this check but can’t take 20. A warforged can use the skill on itself.
Wilder Special Features:
  • Wild Surge +2: add 2 to manifester level of psionic power and get 2 free power points when surging, risk psychic evervation
  • Psychic Enervation: Warrior’s Surge: become staggered (single move or standard action) until end of next turn, lose hit points equal to normal manifester level
  • Surge Blast: as standard action, expend psionic focus for ranged touch attack (range 30’) that deals 2d8+2 points of force damage
  • Surge Bond: Warrior’s Surge: gain Toughness as a bonus feat
  • Elude Attack (+2): +2 dodge bonus to AC
  • Surging Euphoria +1: when wild surge is used without resulting in psychic enervation, gain a +1 morale bonus to attack rolls, damage rolls, and saving throws for 2 rounds
  • Improved Surge Bond: Hardened Body: gain 5 temporary hit points when you gain the benefits of Surging Euphoria (these hit points last as long as the duration of Surging Euphoria)
  • Toughness: +3 hit points
  • Psionic Body [Psionic]: +2 hit points/[Psionic] feat
  • Practiced Manifester [Psionic]: (no effect until levels of Psion Uncarnate are taken)
  • Expanded Knowledge [Psionic]: gain the Astral Construct power
  • Polite: +1 to Diplomacy, -2 to Intimidate
  • Quick: +10’ base land speed, -1 hit point/level
Astral Construct
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9
Size Small Medium Medium Medium Large Large Large Large Huge
Space 5’ 5’ 5’ 5’ 10’ 10’ 10’ 10’ 15’
Reach 5’ 5’ 5’ 5’ 10’ 10’ 10’ 10’ 15’
Initiative +2 +2 +2 +2 +1 +1 +1 +1 +0
Speed 30’ 40’ 40’ 40’ 40’ 40’ 40’ 40’ 50’
Slam Attack Bonus +4 +5 +8 +12 +15 +20 +24 +29 +33
Damage 1d4+3 1d6+4 1d6+7 1d6+10 1d8+9 1d8+11 1d8+12 1d8+14 2d6+13
Number of Attacks 1 1 1 1 2 2 2 2 2
CMB +2 +5 +8 +12 +17 +22 +26 +31 +37
BAB +1 +2 +3 +5 +7 +10 +13 +16 +19
AC 18 18 20 22 23 25 27 29 33
Touch 13 12 12 12 10 10 10 10 8
Flat-footed 16 16 18 20 22 24 26 28 33
CMD 14 17 20 24 28 33 37 42 47
Hit Points 15 31 36 47 68 85 101 118 144
Hit Dice 1 2 3 5 7 10 13 16 19
Fortitude +0 +0 +1 +1 +2 +3 +4 +5 +6
Reflex +2 +2 +3 +3 +3 +4 +5 +6 +6
Will +0 +0 +1 +1 +2 +3 +4 +5 +6
DR - - - - 5/magic 10/magic 10/magic 15/magic 15/magic
STR 15 17 21 25 29 33 35 39 43
DEX 15 15 15 15 13 13 13 13 11
CON - - - - - - - - -
INT - - - - - - - - -
WIS 11 11 11 11 11 11 11 11 11
CHA 10 10 10 10 10 10 10 10 10
Menu Choice(s) A A A B B B C C C C

Appearance: make Craft (sculpting) check:
10-19: recognizably similar to desired creature shape
20-29: looks like accurate portrayal of creature type
30+: looks like specific individual

Senses: darkvision 60’, low-light vision
Passive Perception: -

Construct Menu B (choose one or trade for two choices from Menu A):
  • Compact Form: one size smaller, -2 Strength, +2 Dexterity, other appropriate size modifiers
  • Energy Touch (Ex): deals extra 1d4 cold/electricity/fire/sonic (active energy type)
  • Extra Attack:
    • If medium, two slam attacks on full attack (bonus for each is Strength mod, not Strength x 1-1/2)
    • If large+, three slam attacks on full atack (otherwise unchanged)
  • Fast Healing (Ex): 2 hit points/round (but still destroyed at 0 hit points)
  • Heavy Deflection (Ex): +4 deflection bonus to AC
  • Improved Buff (Ex): +15 hit points
  • Improved Critical (Ex): Improved Critical feat with slam attacks
  • Improved Damage Reduction (Ex): add 3 to damage reduction (or gain damage reduction 3/magic if no damage reduction)
  • Improved Fly (Ex): physical wings and fly speed of 40’ (average)
  • Improved Grab (Ex): hit with slam attack on smaller target
  • Improved Swim: swim speed of 60’
  • Muscle (Ex): +4 Strength
  • Poison Touch (Ex): successful melee attack gives astral poison
    • Poison (Su): astral poison – injury; save Fort DC 10 + 1/2 astral construct’s HD + construct’s Cha modifier; frequency 1/minute for 2 minutes; effect 1 Con damage; cure 1 save
  • Pounce (Ex): full attack on charge
  • Smite (Su): 1/day focus on one target, doing additional damage equal to construct’s HD; lasts until target is dead, construct’s duration expires, construct is dismissed/destroyed, or construct’s creator rests to regain PP
  • Trample (Ex): large+ constuct may trample
Construct Menu A:
  • Buff (Ex): +5 hit points
  • Celerity (Ex): +10’ to land speed
  • Cleave (Ex): gain Cleave feat
  • Deflection (Ex): +1 deflection bonus to AC
  • Fly (Ex): physical wings and fly speed of 20’ (average)
  • Improved Bull Rush (Ex): gain Improved Bull Rush feat
  • Improved Slam Attack (Ex): gain Improved Natural Attack feat
  • Mobility (Ex): gain Mobility feat
  • Power Attack (Ex): gain Power Attack feat
  • Resistance (Ex): gain 5 resistance to fire/cold/acid/electicity/sonic (choose one)
  • Swim (Ex): swim speed of 30’
  • Trip (Ex): trip as free action if slam attack hits; if it fails, opponent can’t react with trip attempt
Construct Traits:
  • Constructs are immune to: death effects, disease, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), necromancy effects, paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).
  • Constructs are not subject to: nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain.
  • Constructs are not at risk of death from massive damage.
  • Constructs cannot heal damage normally, but can be repaired.

Cog’s creation:

Cog is rather vague about the exact date of his creation, either unaware of the exact date or unwilling to share it with strangers.

“It was only about two years ago… so close to the signing of the Treaty of Thronehold that I never even received the standard warforged battle training.”

Cog’s apprenticeship:

Cog’s psionic abilities manifested during the little bit of combat training he received.

“The other warforged kept attacking me, and as I was dodging around I felt this pressure building in my mind. He landed a solid blow with his mace, and it was like the pressure snapped. Some sort of force flew out from me and knocked him back.”

Since his abilities were undisciplined and harmed Cog as often as they protected him, his creator in House Cannith (Merrix d’Cannith) sent him to a kalashtar shaper named Linharath for instruction in his psionic abilities.

“Linharath taught me how to discipline my emotions and use my mind to shape the world around me, rather than being shaped by the world. Under his guidance, I learned to follow the Path of Light. I stayed with him for more than a year.”

Cog’s name:

At the beginning of Cog’s life, before he had taken a name for himself, some of the other warforged around him called him Runt.

“Though the same size as most of them, they were all much stronger than me.”

A few days into Cog’s apprenticeship, Linharath begain to call Cog by the name Rush.

“Rush fit me well back then; I was quicker than anyone expected me to be, I was impatient, always rushing around, and I could rarely manifest my psionic powers without the rush of combat. I liked that name a lot more than Runt.”

Later, Cog decided on the name he wanted to be called by.

“In 997, on the 3rd of Barrakas, the month of Finding, while I was meditating, I found my name… I can tell you a couple of the reasons the name Cog is significant to me. For one, it is short for cognition, and reminds me of the power of the mind and of the need to think things through before reacting emotionally. Another reason is that it indicates my belief that I can’t do things on my own; much like a cog in a machine, I need to do my part and rely on the other cogs to do theirs.”

Cog’s departure:

Cog left Linharath’s home in 998.

“I had been staying with Linharath for almost a year before he let me start helping him in his shop. After a few months of work in the shop, some neighbors started making some noise about warforged “stealing jobs.” Though Linharath wanted me to stay, he admitted that he thought I was ready to be on my own, so I silenced the agitators by leaving."

Cog’s differences:

He found a group of warforged staying in Sharn. They were a former squad of soldiers, united under the leadership of the one they called Leader.

“Following the Path of Light with the kalashtar, I had learned to choose the light and fight against the darkness. Under Leader, these warforged seemed to believe that anyone with a body of flesh was following the darkness and that only machines could find the light. I couldn’t understand why they thought the body defined the soul.”

He tried to discuss their beliefs with them and discover the purpose of their constant simulated battles.

“Leader got mad when I questioned him about the soul of beings with flesh. “Orders are supposed to be followed, not questioned!” There was no reasoning with him, as he considered his statement of a belief to be an order for the rest of us to join him in that belief."

Cog still stayed with them and tried to become their friend, curious about these warforged who were the first ones he had been able to spend significant time with since his creation. But eventually they made plans that didn’t include him.

“I withdrew for a period of meditation, but when I returned to our place, they had left. They never came back. Perhaps they sought out this “Lord of Blades” they kept referring to."

Cog’s interests:

Cog’s is fascinated with souls and wants to discover the source of warforged souls.

“Linharath told me that kalashtar mystics have determined that warforged do have souls, but that they are puzzled as to how House Cannith could have created them. I’d like to go to Xen’drik someday and investigate rumors that warforged compatible technology can be found in ancient ruins over there. Did House Cannith discover how to build warforged from these ruins? Perhaps the ancients knew more about souls than House Cannith?”

Cog also wants to learn more about how souls are embodied in various races.

“I’m now staying in a boarding house with an elf, shifter, and human; all of them so different, yet united in sentience. How have they become the way they are? What balance between mind and body have they found?”


When it Rains memoriesoflight